Buildings

Castle
Description: Castle is the heart of your city and the command center where your army units are gathered and dismissed.

Prerequisite: Pre-built

Tips:


 * Energy Gem - The castle of your main city is the only place where the energy gems is produced. Once it reaches 80% of accumulation capacity, a gem icon will show up on top of the castle and you can collect it by tapping on the gem icon. Collect the gems at least once every 10 hours to maximize your gem income. **As part of the new upate, you can now collect jems whenever there are jems that can be collected by clicking the 'Harvest" button that shows once the castle is selected.
 * Storage - A initial capacity of 3000 gold / 3000 food / 3000 mithril is provided by the castle to boost up your city development. The capacity doesn't change when the castle upgrades.
 * Command Center - After the army units are recruited, they are gathered in the command center of Castle. Tap the Command Center button in Castle, you can view all the army units available in the current city. You can also command to dismiss any amount of units when needed.

City Wall
Description: City wall is your line of defense against enemies. It grants attack, defense and armor bonus to your army while they are defensing the city.

Prerequisite: Pre-built

Tips:


 * Tap one of the four towers to open the city wall dialog.
 * Upgrading one tower upgrades the entire wall.

Cottage
Description: It provides living spaces for your people and taxing them provides much of your gold income.

Prerequisite: Castle Level 1

Tips:


 * When food is not enough, your people will starve and refuse to pay tax, which will decrease your gold income. The food supply can be increased by building more farms or conquering more grasslands in wild world.
 * As cottages level up, not only will they produce more gold per hour, but they will also consume more food per hour. Keeping track of the produce/consume rates in your city will allow you to prosper.
 * Gold is consumed by both the troops stationed in the city and the armies dispatched from the city.
 * Your city resource information, including capacity, current stock, production, upkeep and bonus, are available in the City Information dialog, which can be opened by tapping the button in the top-left corner of city view.

Warehouse
Description: It is the place where food, mithril and gold are stored and protected from being raided.

Prerequisite: Castle Level 1

Tips:


 * Only 10% of resource stored in the warehouse will be taken if your city is defeated in a raid.

Shrine of Wind
Description: it is the place to summon arcane-class army units, who are powered by arcane energy. They have the advantage against human units when fighting, but are weak against machine units.

Prerequisite: Castle Level 2

Army Units:


 * Spy - Arcane Spy unit
 * Sage - Arcane Class Units
 * Guardian - Arcane Class Units
 * Tempest - Arcane Class Units

Shrine of Earth
Description: It is the place to train earth aligned human class units. They have advantage when fighting machine units but are weak against arcane units.

<p style="color:rgb(255,255,255);-webkit-text-size-adjust:none;font-size:medium;">Prerequisite: Castle Level 3

<p style="color:rgb(255,255,255);-webkit-text-size-adjust:none;font-size:medium;">Human Class Units:


 * Sand Raider - Human mobile unit
 * Stryker - Human range unit
 * Highlander - Human melee unit

Shrine of Fire
<p style="color:rgb(255,255,255);-webkit-text-size-adjust:none;font-size:medium;">Description: It is the place to build fighting machines powered by the elemental power of fire. They have the advantage when fighting arcane units but are weak against human units.

<p style="color:rgb(255,255,255);-webkit-text-size-adjust:none;font-size:medium;">Prerequisite: Castle Level 4

<p style="color:rgb(255,255,255);-webkit-text-size-adjust:none;font-size:medium;">Army Units:


 * Dreadnaught - Machine melee unit
 * Marauder - Machine mobile unit
 * Sentinel - Machine range unit

Academy
<p style="color:rgb(255,255,255);-webkit-text-size-adjust:none;font-size:medium;">Description: It is the place to research advanced technologies to speed up the development of your city and reduce the building time of your army units.

<p style="color:rgb(255,255,255);-webkit-text-size-adjust:none;font-size:medium;">Prerequisite: Shrine of Fire Level 1

<p style="color:rgb(255,255,255);-webkit-text-size-adjust:none;font-size:medium;">Technologies:


 * Espionage - The higher level it is, the more detailed information your spy gets
 * Alliance - You need to research this technology to be able to create an alliance. The higher level it is the more members are allowed in your alliance.
 * Rite of the Four Winds - reduces the training time of arcane units
 * Rite of the Seven Stones - reduces the training time of human units
 * Rite of Enkindling - reduces the training time of machine units
 * Architecture - reduces the construction/upgrading time of buildings

Forge
<p style="color:rgb(255,255,255);-webkit-text-size-adjust:none;font-size:medium;">Description: It is the place to research technologies that upgrade weapons and armor for your army units.

<p style="color:rgb(255,255,255);-webkit-text-size-adjust:none;font-size:medium;">Prerequisite: Castle Level 7

<p style="color:rgb(255,255,255);-webkit-text-size-adjust:none;font-size:medium;">Technologies:


 * Arcane Focus - increase the attack power of arcane units
 * Sharp Blade - increase the attack power of human units
 * Baptism of Fire - increase the attack power of machine units
 * Shielding Wards - increase armor of arcane units
 * Reinforced Armor - increase armor of human units
 * Fortified Armor - increase armor of machine units
 * Arcane Amplifier - increase health of arcane units
 * Wards of Regeneration - increase health of human units
 * Auxiliary Power Core - increase health of machine units

Fountain
<p style="color:rgb(255,255,255);-webkit-text-size-adjust:none;font-size:medium;">Description: Decoration building.

<p style="color:rgb(255,255,255);-webkit-text-size-adjust:none;font-size:medium;">Requires:Pre-built

<p style="color:rgb(255,255,255);-webkit-text-size-adjust:none;font-size:medium;">Notes:


 * Fountain is not clickable
 * Fountain image updates automatically when the city levels up.